Hello,
I updated to v 6.3.0 today and it is giving me the warning of “No Audio Fragments Defined” for every mod I’ve created. It seems that, for some reason, all of my mods are missing definitions for pilot voices 1-9 and are only defined for pilot 1.
I’m not sure how this happened, but I’d like to fix it without having to go through each one manually. If I go to each one manually, it has the option to copy every fragment from whatever is defined for pilot voice 0. Is there a way to tell it to do that for every voice and every mod? I have 652 of these warnings. It would take way to long to do it one by one.
Thank you.
Unfortunately there is no bulk copy 🙁
I have considered adding it, but my own workflow was always to adjust (or at least check) the fragments for each voice – and then there wasn’t really any benefit to bulk copy. I can see the benefit if you do not want to adjust it, though I am on the fence if I should make the bulk flow possible. I am afraid it gives the impression that you do not need to adjust the fragments to get the same quality across all voices.
I get that. Maybe it can be added with a warning about quality?
In some use cases, a bulk fix would be very beneficial. For example I have World of AI installed, so there are quite a few missing models and telephony desegnators. Once voice for each takes long enough. Multiply that times ten voices and it would be simply impossible to do.
With bulk copy I might actually be able to check them, since after the copy you just need to click on each voice and it will play. That’s much faster than having to manually copy each voice before the quality can be checked.
I respect that the choice is ultimately yours to make, but I think it would be very usful in many cases without sacrificing quality.